attempting to turn in even one simple scene of a blender movie has shown me how little I know and how much I have to learn.
I’m planning on working with the Setif V story, since I’m never going to actually write it. Scene one is very simple and even at that I’m failing and flailing. I do have a deep space image texture on a background plane, and a rotating asteroid with a texture image on it. I am rendering this now as an .avi and just this alone takes a long time and a lot of memory. (>120MB for 80 frames so far, out of 240)
I want to add a landing capsule descending and disappearing into the still-rotating asteroid, and some text, stationary or scrolling, that reads ‘the first manned mission to a verified SETI transmission site’ followed by some audio (four beeps and a muffled transmission’) followed by more text that says ‘outcome not so good’
that’s ALL. that’s all I want to do. Getting the capsule, though (transparent gif over mesh shape?). And then sequencing that as a second animation render.
The text part is also undetermined
Postscript. The initial ten second render attempt was a total failure. Next time I will export each slight rotation as png files and sequence those. More labor intensive but likelier to succeed
did 8 png’s at 640×480 (low) resolution. lined them up in the video sequence editor and rendered the animation out (just a globe rotating on the z-axis at 45 degrees 8 times). then i loaded in the resulting avi twice, put them back to back. there you go. purple planet choppily rotating.
next thing was to add text but the node editor seems kind of flaky with render layers. might have to define them in a certain order … anyhoo. put the text on there, rotate some more, export those stills, and now we have half the first scene.